undefined4 inventory62_a_0(void)
{
undefined *puVar1;
undefined4 uVar2;
puVar1 = "Eine Scheibe vom Braten.";
uVar2 = GetPlayerCharacter();
DisplaySpeech(uVar2,puVar1);
return 0;
}
undefined4 inventory22_b_0(void)
{
int iVar1;
undefined *puVar2;
undefined4 uVar3;
iVar1 = GetPlayerCharacter();
if (character[iVar1 * 0xc3 + 0xd] == 0x15) {
iVar1 = GetGlobalInt(0x1af);
if (iVar1 == 1) {
puVar2 = "Ich brauche jetzt keinen Braten.";
uVar3 = GetPlayerCharacter();
DisplaySpeech(uVar3,puVar2);
}
iVar1 = GetGlobalInt(0x1af);
if (iVar1 == 0) {
puVar2 = "Ich schneide mal eine Scheibe runter.";
uVar3 = GetPlayerCharacter();
DisplaySpeech(uVar3,puVar2);
PlaySound(0x4d);
AddInventory(0x3e);
SetGlobalInt(0x1af,1);
}
Wait(1);
}
else {
iVar1 = GetPlayerCharacter();
if (character[iVar1 * 0xc3 + 0xd] ==

{
iVar1 = GetGlobalInt(0x1af);
if (iVar1 == 1) {
puVar2 = "Ich brauche jetzt keinen Braten.";
uVar3 = GetPlayerCharacter();
DisplaySpeech(uVar3,puVar2);
}
iVar1 = GetGlobalInt(0x1af);
if (iVar1 == 0) {
puVar2 = "Ich schneide mal eine Scheibe runter.";
uVar3 = GetPlayerCharacter();
DisplaySpeech(uVar3,puVar2);
PlaySound(0x4d);
AddInventory(0x3e);
SetGlobalInt(0x1af,1);
}
Wait(1);
}
else {
iVar1 = GetPlayerCharacter();
if (character[iVar1 * 0xc3 + 0xd] == 0x1f) {
puVar2 = "Das w�re zu offensichtlich.";
uVar3 = GetPlayerCharacter();
DisplaySpeech(uVar3,puVar2);
}
else {
iVar1 = GetPlayerCharacter();
if (character[iVar1 * 0xc3 + 0xd] == 0x32) {
puVar2 = "Das w�rde den ganzen Braten zerfetzen!";
uVar3 = GetPlayerCharacter();
DisplaySpeech(uVar3,puVar2);
}
else {
iVar1 = GetPlayerCharacter();
if (character[iVar1 * 0xc3 + 0xd] == 6) {
puVar2 = "Die ist doch leer!";
uVar3 = GetPlayerCharacter();
DisplaySpeech(uVar3,puVar2);
}
else {
iVar1 = GetPlayerCharacter();
if (character[iVar1 * 0xc3 + 0xd] == 0x1b) {
puVar2 = "Da fehlt noch die Grundlage.";
uVar3 = GetPlayerCharacter();
DisplaySpeech(uVar3,puVar2);
}
else {
iVar1 = GetPlayerCharacter();
if (character[iVar1 * 0xc3 + 0xd] == 0x28) {
puVar2 = "Doch nicht den ganzen Braten!";
uVar3 = GetPlayerCharacter();
DisplaySpeech(uVar3,puVar2);
}
else {
puVar2 = "Faszinierend...";
uVar3 = GetPlayerCharacter();
DisplaySpeech(uVar3,puVar2);
puVar2 = "...das bringt gar nichts.";
uVar3 = GetPlayerCharacter();
DisplaySpeech(uVar3,puVar2);
}
}
}
}
}
}
}
return 0;
}